March 30, 2014

Airbrush training

I will soon be learning how to properly use an airbrush (about time), and Brian Best of Anarchy Models gave me a nice tip on the topic last week: train with cheap toys! I went to the bargain bin of the local toy shop and picked a couple of plastic planes, and grabbed the tanks from eBay for a few quid. They look quite presentable after a grey undercoat. Now I’m all ready for the course!

Cheap toys

Brian is the brains behind the HD Stencils System (recently reviewed by Mad Fez-man here), and offers half-day and day-long airbrush courses in association with SnM Stuff.

 

March 23, 2014

A relaxed Apocalypse

Yesterday was Military in Miniature - Military Modelling & Wargames Show in Guildford. I have attended the show for the past couple of years, running small 40k demo games with friends. This year I was supposed to help by working the door for a change. So I was just a little bit surprised when I got instead asked on the Friday evening to help run a 40k demo game the following morning. Not to worry, my co-demonstrator Leigh and I quickly agreed on a Necron vs. Chaos Daemons 5,000 points Apocalypse game. At which point I went to bed, as the work week had (once again) been interesting.

(As I have been painting a couple of Transcendent C’tans recently, I briefly entertained the idea of finishing one, as one really ought to do the night before a big game. Unfortunately my army is all in the Shed of Hobby at the back of the garden, and just then it started hailing like mad. The Transcendent C’tan was not to be.)

6AM on Saturday found me building up a list in Army Builder. I went with a variety ForgeWorld models, as the point was to get people to come and talk to us rather than play a sensible army. After a trip to the Shed I ended up with 5,010 points of Necron goodness:

  • 3 Gauss Pylons
  • 3 x 10 Immortals in a Night Scythe
  • 1 Triarch Stalker with Heat Ray
  • 5 Deathmarks
  • 1 Destroyer Lord with all the trimmings
  • 1 Overlord with all the trimmings in a Catacomb Command Barge
  • 1 Doom Scythe
  • 1 Canoptek Tomb Sentinel
  • 2 Canoptek Tomb Stalkers
  • 2 x 5 Canoptek Wraiths with Whip Coils
  • 1 Tesseract Ark
  • 1 Night Shroud Bomber
  • 2 x 5 Destroyers, 2 x 2 of which Heavy Destroyers 
I arrived a little bit before Leigh and set up the terrain. An Imperial industrial city having seen heavy fighting would provide plenty of cover (not that it matters that much with Strength D weapons).
 
The battlescape
Look at all those nice buildings that have gone boom…

Leigh, true to form, arrived with 5 models only (but what models!):

  • Aetaos’rau’keres, Daemon Lord of Tzeentch
  • An’ggrath The Unbound, Daemon Lord of Khorne
  • Scabeiathrax The Bloated, Daemon Lord of Nurgle
  • Zarakynel, Daemon Lord of Slaanesh
  • and a Chaos Reaver Battle Titan to round things up (see some pics here)
Total: 4,780 points.

At this stage there is a little bit of a point imbalance. However (and I only just realised this while typing this note) I completely forgot that I had put a Doom Scythe in the list and so it never even left its box. Down to 4,835 points for the Necron, now we’re even.

What a bunch of jokers we all are

What a bunch of jokers we all are

The game was a blast. We kept things straightforward, with no finest hour, strategic assets or unnatural disasters. We’re simple folks, Leigh and I. I hadn’t played with the new rules before, but my initial impressions from reading them were confirmed: it’s brutal. Strength D is now horrifically powerful. 

So, a few notes:

Turn 1

I deployed little, as most of my army could deep strike or outflank. I won the roll and started first.

Deployment

After deployment

The very first casualty was the Tesseract Ark. As I realised that I had not brought the rules with me, back into the box it went. D’oh.

The Triarch Stalker was deployed inside difficult terrain, and would spend the next five turns progressing veeery slowly towards the centre of the board. I am grateful to Leigh for paying token attention to it by targeting it as part of an Apocalyptic barrage. It lost two hull points and can at least claim to have seen some action.

The Pylons did their work, blasting off the Reaver’s void shields and starting to take down Hull Points (I have played with the previous Apocalypse rules for too long: I’ve just only realised that I could have deep struck a bunch of Strategic Reserve models close to the Reaver on Turn 1 and killed its void shields with them instead of having to waste strength D shots on the task. Oh well, live and learn, at least I did do that from Turn 2).

Turn 2

I was a bit worried about those four Daemon Lords trudging across the board, but then Leigh gave me Christmas in early spring: An’ggrath The Unbound, Guardian of the Throne of Skulls, Most Favoured of Khorne, Lord of Bloodthirsters, The Deathbringer, took flight. A quick shoot with a Pylon resulted in three hits. I rolled the dice of the Destroyer Weapon Attack Table: with two sixes, An’ggrath (7 wounds) was already dead.

An’ggrath The Unbound does not like what he sees

An’ggrath The Unbound realises he should not have taken to the skies

Leigh did insist for me to roll fully for damage and so it is that, having suffered 22 wounds, An’ggrath got to add ‘The Red Mist’ to its long list of titles.

That would all add up to 22 wounds

2D6 + 12 wounds…

I had never played with the Outflank rule before, and I was quite excited to see that Leigh had deployed his Big Bird close to a table side. With my Canoptek Tomb Sentinel and Stalkers able to re-roll the die if the results did not suit, I was quite confident that I’d get where I wanted to be. Which I did. Only to learn that one cannot charge when arriving from Reserve anymore. Bother.

I was also soon to learn that the Tomb Stalkers and Sentinels are definitely not equipped to engage Greater Daemons. They went very squish very fast. Those extra D3 attacks for the Stalkers are only granted when outnumbered. Well Big Bird is very scary, but there is still only one of him (thank the Gods!).

Turn 3

Leigh had by now blasted 2 Pylons, with a single one remaining with a single Hull Point. I got lucky dice however, and managed to finished the Reaver before it got me.

I also deep-struck everything I had left, with no mishaps apart from the Deathmarks, which only got delayed.

I managed to engage Zarakynel with a unit of Canoptek Wraiths. Leigh started grinding his teeth as the whip coils moved Zarakynel’s Initiative from 10 down to 1. The Canoptek Wraiths remain a powerful assault unit, even against a Daemon Lord. They managed to keep Zarakynel engaged long enough to allow the Destroyer Lord to assault as well in turn 4. It took a while (and the second unit of Canoptek Wraiths), but Zarakynel, by now joined by Scabeiathrax (who had been barely slowed down by an outflanking Canoptek Tomb Stalker), finally went down.

Turns 4 and 5

The remaining Pylon pulverised Aetaos’rau’keres (a.k.a. Big Bird), with 12 Wounds inflicted in one turn. Mind you, I also had every other available unit ready to shoot at it: 2 units of Destroyers, the Deathmarks and 2 Night Scythes. Not that all of them combined would have done it much harm, but at least they were ready to try.

After 4 turns of trying to fly over one of the daemons, the Night Shroud Bomber finality passed over an unengaged Scabeiathrax and did a bombing run. Which is when I discovered that bombs always scatter, and so are not much use against a single creature. Scabeiathrax escaped unscathed.

We stopped after Turn 5 as the show was closing down and it was time to pack and help clean up. Only Scabeiathrax was left on the Chaos Daemons’ side, engaged in combat with the last unit of Canoptek Wraiths, the Destroyer Lord and the Overlord. If he happened to win the assault he then let himself wide open to 3 shots of Strength D from the remaining Pylon, so Leigh declared a Necron victory.

Final assault

I had lost very little in all: 2 Pylons, 2 Destroyers, the Catacomb Command Barge, and 8 Canoptek Wraiths. It does say something about both Leigh and me that I never bothered to disembark the Immortals, and he did not want to deploy his cultist meat shield around his Reaver (which would have been useful for trying to assault the Destroyers that kept its void shields down from Turn 2). Puny minis are not for us, at least in Apocalypse.

The end

The state of things at the end of Turn 5

And now for the Triarch Stalker, which I voted the lamest unit of the game (then again, my fault for deploying it in a stupid location in the first place):

Blasted Stalker

Do take your time…

The Hull Point markers are from Laser Cut Card.

So in conclusion:

  • Strength D is horrible. Try to quickly kill anything that wields it
  • So are the Canoptek Wraiths. Shoot them before they can assault
  • These Greater Daemons are certainly no picnic. Without Strength D there was no hope for the Necrons

It was a good game, with a very sporting adversary. The show itself was super cool, with plenty of traders, demos and a great painting competition. The atmosphere was very friendly, with a good number of (well-behaved!) children. In the words of one of the most famous robots of all: "I’ll be back”.

 

March 16, 2014

Playing with magnetite

As much as I like magnets, sometimes they’re a bit annoying to use. I have been assembling a fleet for Dystopian Wars (Vive la République!), and fitting magnets to the tiny gun turrets looked like too much hassle. Enters magnetite. I bought a bag of it on Amazon a while back, and today I put it to good use:

plenty of the stuff

Step 1 - drill a hole.

step 1

Step 2 - add magnetite (yes, I am just as messy when I brew coffee).

step 2

Step 3 - press down, and gently remove excess using a paintbrush.

step 3

Step 4 - add superglue and wait for it to dry.

step 4

It holds! Result! (obviously, there is a magnet fitted inside the hull, but that one was easy enough to install).

result

March 02, 2014

Immortals with Tesla carbines

5 immortals with Tesla carbines, speed painting at its best (or worst, really).

Immortals with Tesla carbines